Provides the fundamental synchronization primitives, including System.Threading.Monitor and System.Threading.Mutex, that are required when writing asynchronous code.
Commonly Used Types:
System.Threading.Monitor
System.Threading.SynchronizationContext
System.Threading.ManualResetEvent
System.Threading.AutoResetEvent
System.Threading.ThreadLocal<T>
System.Threading.EventWaitHandle
System.Threading.SemaphoreSlim
System.Threading.Mutex
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